![]() ![]() WRENCH: A mechanical specialist for sneaky entrances. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.īOLT: Your electronics expert who acts as the center of your field operations. The radio is where the signal in Signal Ops comes from. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast. Don't worry though, agents are a dime a dozen. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.Ī lot of elements in Signal Ops have a hardcore, old-school appeal to them. Some agents are geared towards sneaky play, and others are more combat oriented. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. Do you have enough faith to follow orders unquestioningly? You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. ![]()
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